Game Design
Strategy Mobile Game Design Consulting
Hands-on consulting for designers and developers who want to build mobile strategy games that retain players beyond the first week.
Cenvruk Webinar Catalogue
Each session is led by an active player or analyst who works through specific mechanics, map control decisions, and resource timing — not abstract theory. Pick a session that matches where you are right now.
Three focused webinars covering different layers of strategy mobile gameplay — from early-game economy to late-game alliance coordination. Each session runs live with a Q&A window.
Game Design
Hands-on consulting for designers and developers who want to build mobile strategy games that retain players beyond the first week.
Monetisation
A structured course on building monetisation systems that generate revenue without breaking the strategic experience players came for.
Game Development
A practical workshop teaching developers how to run playtests that generate useful data rather than vague impressions.
How sessions are structured
Each webinar follows a fixed format: a 15-minute setup where the host walks through the scenario, followed by a 35–40 minute live play-through with commentary, and a final open Q&A. Participants can submit questions throughout via the chat panel.
Sessions are recorded and available for 14 days after the broadcast. Replay access is included in the session price — no separate purchase required.
Who leads the sessions
Cenvruk hosts are selected based on their current ranking and their ability to explain decisions under pressure. They are not coaches in the traditional sense — they are active players who can articulate why they made a specific move at a specific moment.
Sessions started in 2019 with a small group of strategy enthusiasts. The format has stayed consistent because participants said it worked — direct, specific, no filler.
Daniël Ferreira
Alliance Warfare Specialist
Covers large-scale coordination and territory control across late-game scenarios.
Nomvula Dlamini
Economy & Build-Order Analyst
Focuses on resource sequencing and early-game decision trees in 4X formats.